How to Play Rip Daily

Rip Daily is a free daily pack-ripping card game: buy or claim a pack, tear open the foil, flip each card face-down-to-face-up one at a time, and build a 192-player binder across 32 fictional football teams. Here's exactly how every system works.

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Ripping a pack

Every pack opens the same way: drag across the foil wrapper to tear it, then tap the top card to flip it and swipe it away to reveal the next. The pack shop sells four tiers:

PackPriceCardsWhat's guaranteed
Standard Pack100 coins54 Commons + 1 shot at the big hits
Premium Pack250 coins5Rare or better
Ultimate Pack600 coins5Holo/Chrome or better
Black Label1,500 coins1Numbered or the 1/1

Every pack also has a chance — 12% to 30% depending on the tier — at a bonus sixth card from one of the Series 1 insert sets below. The exact odds for every pack, rarity, and insert set are published in-game under Shop → Pack odds, and never change based on anything you do — there's nothing to buy that alters them.

The rarity ladder

Every base card is one of six rarities, called out on the card's nameplate as a "parallel":

RarityParallel
CommonBase
UncommonGreen Refractor
RarePurple Refractor
Holo/ChromePrism Refractor
NumberedRed Refractor, printed #/99
One-of-OneSuperfractor, 1/1 — every player's 1/1 can only ever be pulled once, by one collector

Duplicate protection

The higher the rarity, the less likely you are to pull a card you already own. Numbered and One-of-One cards are fully duplicate-protected — you'll never pull a second copy of a Numbered card while an unowned one still exists. Below that, protection is partial: you're more likely to see a new card than a repeat, but duplicates still happen (and can be sold — see below).

There's also a tier-overflow rule: once you own every card in a rarity tier, any further pull of that tier automatically upgrades one step up the ladder instead of handing you a duplicate.

Series 1 inserts & parallels

The bonus slot doesn't pull from the base rainbow — it draws from four permanent sets, each printed in its own card design rather than the standard chrome look:

Throwback Chrome — every one of the 192 players, reprinted in a vintage bronze cardboard design. Sits at Rare tier. Completing the full set pays 15,000 coins.
Golden Boot — all 32 kickers, cast in a loud comic- book foil design. Sits at Uncommon tier. Completing the set pays 2,500 coins.
Team Captains — the best-rated player from every franchise, in a heraldic navy-and-gold crest design. Sits at Holo tier. Completing the set pays 7,500 coins.
Gridiron Legends — the 16 highest-rated players in the league, in a black-and-gold art-deco design. Sits at Numbered tier. Completing the set pays 10,000 coins.

Insert cards are tracked separately from your base binder — pulling them never uses up a base-rainbow duplicate-protection slot, and your binder completion percentage is based on the base rainbow alone. Your Binder tab has a progress chip and its own album page for each set.

Coins: earning and spending

There are no real-money purchases anywhere in Rip Daily — every coin above is earned by playing or by choosing to watch an ad.

Keeping your collection

You can play as a guest with progress saved to that device only, or sign in with Google to back your binder up to the cloud and carry it to any device. Guest progress can be claimed by a Google account at any time from the Stats tab without losing anything.

Tips for new collectors

  1. Standard Packs are the most coin-efficient way to chase Commons and Uncommons early — save Premium and Ultimate for once your base rainbow is thinning out.
  2. Sell duplicates often; idle dupes are coins doing nothing for you.
  3. The daily streak bonus compounds fast — claiming it every day is worth more than any single pack purchase.
  4. Insert sets are permanent and never rotate out, so there's no rush — Throwback Chrome in particular is a long-term project alongside your base binder, not a race.

Contact

Questions about a specific pull or the odds behind it: support@ripdaily.com